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CCSS.Math.Content.5.OA.A.1 Archives | BrainPOP Educators

Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.

Agrinautica Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Agrinautica, a flexible, sandbox-type game featuring pre-algebra skills, including mathematical expression-building and order of operations. Adaptable for stud…

Curse Reverse Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Curse Reverse, a game that builds algebraic expression and patterns skills.  Adaptable for grades 3-7, the game invites students to navigate imaginary sites, u…

Word Problem Lesson Plan: Riddle Books Game

Posted by jglassman on

This lesson plan, adaptable for grades 3-8, features Riddle Books, a math game that challenges students to solve algebra word problems by constructing visual models, and deriving equations from those …

Numbers and Operations Lesson Plan: The Online Game Krypto

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mindanao festivals Archives – Mindanaoan


Advocacy, Announcements, Arts, Bukidnon, Culture, Events, Features, Festivals, Fiesta, Kaamulan Festival, Mindanao, Mindanaoan Artists, Mindanaoan Update, Northern Mindanao, Society, Tourism, Travel

Kaamulan Festival 2020 na! After missing this annual Bukidnon festival for a few years, I am finally going to witness it again. The Kaamulan Festival is the annual gathering of the 7 Bukidnon hill tribes namely Tigwahanun, Talaandig, Matigsalug, Higaonon, Bukidnon, Manobo and Umayamnun.

The Kaamulan Festival is also considered as the only authentic ethnic festival left in the Philippines.

By virtue of a provincial resolution authored by Bukidnon District 2 Board Member Atty. Jun Beltran, the Kaamulan Festival in Bukidnon is held from March 23 to April 23 every year. The dates are fixed. However, the sitting Bukidnon governor will have the option to change them provided there’s a viable reason to do so.

Ergo, this year’s Kaamulan Festival 2020 will be on March 23 to April 23…

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CCSS.ELA-Literacy.WHST.6-8.8 Archives | BrainPOP Educators

Gather relevant information from multiple print and digital sources, using search terms effectively; assess the credibility and accuracy of each source; and quote or paraphrase the data and conclusions of others while avoiding plagiarism and following a standard format for citation.

BeastBox Activity Guide

Posted by jglassman on

Download this Activity Guide, developed by our partner The Cornell Lab K-12,  for engaging students with BeastBox while addressing key concepts such as animal communication, animal behavior, and ecosy…

Digital Citizenship Lesson Plan: Plagiarism

Posted by jglassman on

Created by a Certified BrainPOP Educator and 6th grade teacher, this lesson plan invites students to explore BrainPOP resources to learn about topics related to plagiarism. They’ll analyze a primary s…

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP

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CCSS.ELA-Literacy.WHST.11-12.6 Archives | BrainPOP Educators

Use technology, including the Internet, to produce, publish, and update individual or shared writing products in response to ongoing feedback, including new arguments or information.

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the world-famous botanist George Washington Carver and how his ideas and inventions solved a range of…

Ethics Lesson Plan: Determining What is Right and Solving Conflicts

Posted by SM Bruner on

In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a…

U.S. History Lesson Plan: Exploring Cause and Effect

Posted by SM Bruner on

In this U.S. History lesson plan, which is adaptable

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CCSS.Math.Content.6.NS.C.5 Archives | BrainPOP Educators

Understand that positive and negative numbers are used together to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation.

Forming Ionic Compounds Lesson Plan: Collisions Ionic Bonding

Posted by jglassman on

This lesson plan, adaptable for grades 5-8, features the game Collisions: Ionic Bonding. The game challenges students to build ionic compounds that satisfy target ratios. As they move up levels, the c…

How Far Can it Fly? Lesson Plan: Hot Air Balloon

Posted by jglassman on

In this lesson plan, adaptable for grades 5-8, students play Hot Air Balloon, a simulation game that challenges students to use their knowledge of buoyancy and gravity to keep a hot air balloon flying…

Magnetism Lesson Plan: Magnet

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CCSS.Math.Content.4.OA.C.5 Archives | BrainPOP Educators

Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.

Creature Caverns Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Creature Caverns, a flexible, sandbox-style game that challenges students to analyze patterns in tables and graphs. Adaptable for grades 4-7, students create a…

Curse Reverse Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Curse Reverse, a game that builds algebraic expression and patterns skills.  Adaptable for grades 3-7, the game invites students to navigate imaginary sites,

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CCSS.ELA-Literacy.RI.1.3 Archives | BrainPOP Educators

Describe the connection between two individuals, events, ideas, or pieces of information in a text.

Lunar New Year Lesson Plan: Good Luck Wish or Riddle

Posted by jglassman on

In this lesson plan, adaptable for grades 1-3, students explore BrainPOP Jr. resources to learn about the Lunar New Year–what it is and how different cultures around the world celebrate. Then, in the…

Classroom Activities for Teaching About Milliliters and Liters

Posted by jglassman on

The following activities, adaptable for grades K-3, reinforce learning about milliliters and liters. They are designed to complement the BrainPOP Jr. Milliliters and Liters topic page, which includes …

Determination Lesson Plan: Create a Postcard

Posted by jglassman on

In this lesson plan, students explore BrainPOP Jr. resources to learn about determination, perseverance, and grit.  Then they will use Make-a-Map or an offline concept map to brainstorm

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CCSS.ELA-Literacy.RST.11-12.7 Archives | BrainPOP Educators

Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., quantitative data, video, multimedia) in order to address a question or solve a problem.

Nutrient System and Sustainability Lesson Plan: Lakeland Game

Posted by jglassman on

In this lesson plan, adaptable for grades 7-12, students play Lakeland, a game that introduces them to the complex relationship between farming, soil nutrition, and lake pollution. In the game, studen…

Menstrual Cycle Lesson Plan: Make a Movie

Posted by jglassman on

This lesson plan, adaptable for grades 3-12, invites students to explore BrainPOP resources to learn about the menstrual cycle. After identifying the sequence of stages of the menstrual cycle, student…

Menstrual Cycle Lesson Plan: Make a Movie

Posted by jglassman on

This lesson plan, adaptable for grades 3-8, invites students to explore BrainPOP resources to learn about the menstrual

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Mathematics Archives – Software

Mathematics Archives – Software




Mathematics Archives
Collection of Software, Abstracts and Reviews


For most of the software packages contained in the Mathematics Archives and for
many commercial packages, there are abstracts, reviews, references to reviews,
and the author’s readme files. These materials are organized in four different
ways:

1. First by platform and then by subject.
At the present time, there are two specific platforms in this category:


2. Interactive Texts.

Interactive texts are a new breed of media in which the reader uses
a commercial package (such as Mathematica, Maple or Mathkit) to
interact with an electronic text.
3. By packages.
The
multi-platform
category contains materials for a variety of platforms including UNIX machines.
This area also contains mirrors of various sites and links
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