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Classroom Ideas for BrainPOP | BrainPOP Educators

 

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ENGAGING INTRODUCTION 

BrainPOP is a great way to introduce a new topic or concept and get kids engaged. To set students up for active viewing, remember to pause the movies and engage kids when a new vocabulary word is introduced, paraphrase what just happened, or make a prediction.

 

quiz-500PX TAKE THE QUIZ FIRST

Allow the students to occasionally take the quiz before watching the movie. This will call attention to main ideas and important details that are covered.

 

pause-500PX PAUSE POINTS 

Stop the movie after the student letter is read by Tim and have students share what they already know about the topic. You can also pause the movie later if a question is raised, or if an issue excites interest.

 

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“I’M DONE!”

Bookmark links of BrainPOP movies or GameUp games for students to watch and explore independently when they finish their assignments.

 

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IMPROMPTU INSTRUCTION

In addition to integrating BrainPOP into lesson

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CCSS.ELA-Literacy.WHST.6-8.8 Archives | BrainPOP Educators

Gather relevant information from multiple print and digital sources, using search terms effectively; assess the credibility and accuracy of each source; and quote or paraphrase the data and conclusions of others while avoiding plagiarism and following a standard format for citation.

BeastBox Activity Guide

Posted by jglassman on

Download this Activity Guide, developed by our partner The Cornell Lab K-12,  for engaging students with BeastBox while addressing key concepts such as animal communication, animal behavior, and ecosy…

Digital Citizenship Lesson Plan: Plagiarism

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Created by a Certified BrainPOP Educator and 6th grade teacher, this lesson plan invites students to explore BrainPOP resources to learn about topics related to plagiarism. They’ll analyze a primary s…

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP

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CCSS.ELA-Literacy.WHST.11-12.6 Archives | BrainPOP Educators

Use technology, including the Internet, to produce, publish, and update individual or shared writing products in response to ongoing feedback, including new arguments or information.

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the world-famous botanist George Washington Carver and how his ideas and inventions solved a range of…

Ethics Lesson Plan: Determining What is Right and Solving Conflicts

Posted by SM Bruner on

In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a…

U.S. History Lesson Plan: Exploring Cause and Effect

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In this U.S. History lesson plan, which is adaptable

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Classroom Activities: Hibernation | BrainPOP Educators

These classroom activities are designed to complement the Hibernation topic on BrainPOP Jr.

Pajama Day
Host a Pajama Day, where students imagine what it would be like to sleep through the winter. First, have students research the change in hibernating animals’ body temperature, heart rate, and breaths per minute. Have students lie down on the carpet and count how many times they breathe per minute. Have them imagine what it would be like to breathe only once or twice per minute. Take one student’s pulse, which should be anywhere between 80 and 130 beats per minute. Now have the student imagine that his or her heart was beating only 5-10 times per minute, like a hibernating animal’s. Have the students think about how hungry they are for breakfast in the morning, and imagine how important food is for animals that are preparing for a long hibernation. Have students write or

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Digital Citizenship Spotlight | BrainPOP Educators

Now that the school year is in full swing, remember to check out the BrainPOP Spotlight on Digital Citizenship.  More than ever, classrooms are going digital, and it’s our job as teachers to help students understand appropriate online behavior and the importance of interacting respectfully.

From Copyright and Plagiarism to Cyberbullying and Internet Search, the Digital Citizen Spotlight provides a collection of useful content to help students understand their role as digital citizens.  A thorough exploration of the Spotlight page can provide a roadmap for navigating the wild, wild world of the web.  Your students will learn a lot, and you will too!

Once you’ve explored the Spotlight page and clicked through to its specific topics,  be sure to visit each “Lesson Plans and Teaching Ideas” page.  These pages feature topic-specific lesson plans, graphic organizers, movies, and quizzes that you can customize and remix to use with your own students.

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Creative Coding and Differentiation | BrainPOP Educators

Students of all readiness levels and experiences can enjoy and make the most of BrainPOP’s Creative Coding projects. Following are strategies and tips for all types of learners.  

Learners with Disabilities
Learners Ready for a Challenge
English Language Learners

Learners with Disabilities

The following information for para-educators is adapted from the College of Education at the University of Illinois

Some students with disabilities may get frustrated and shut down when learning content that requires abstract thinking, such as computer programming or coding. This happens for various reasons, including not having sufficient prior knowledge, not developing problem-solving strategies, and requiring more guidance and scaffolding when there are multiple approaches to solving a problem. Some students also prefer to work independently, finding it challenging to work with peers.

Following are tips and strategies for to ensure that students have a successful experience with the Creative Coding projects

  • Preview the project and any
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Digital Citizenship Key Vocabulary | BrainPOP Educators

Introduce these key terms using easy-to-understand language and by relating the concepts to students’ experiences. Incorporate the vocabulary whenever possible, even when offline, and encourage students to use the terms in oral and written communication.  

ANONYMOUS: having a hidden identity

APP: short for “application,” a computer program that performs a specific set of functions  

BIAS: an attitude or prejudice that favors a way of feeling or acting over another

BOT: short for “robot,” a program, or sequence of computer code, that runs on the Internet; bots can be created to accomplish a specific task more quickly than a human  

BUG: error in a program that keeps it from running as it should

CLICKBAIT: sensationalist headline or link to an article, blogpost, or other Internet content that exists for the purpose of attracting attention, or “drawing clicks.” Once a user clicks on the headline or

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CCSS.Math.Content.6.NS.C.5 Archives | BrainPOP Educators

Understand that positive and negative numbers are used together to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation.

Forming Ionic Compounds Lesson Plan: Collisions Ionic Bonding

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This lesson plan, adaptable for grades 5-8, features the game Collisions: Ionic Bonding. The game challenges students to build ionic compounds that satisfy target ratios. As they move up levels, the c…

How Far Can it Fly? Lesson Plan: Hot Air Balloon

Posted by jglassman on

In this lesson plan, adaptable for grades 5-8, students play Hot Air Balloon, a simulation game that challenges students to use their knowledge of buoyancy and gravity to keep a hot air balloon flying…

Magnetism Lesson Plan: Magnet

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CCSS.Math.Content.4.OA.C.5 Archives | BrainPOP Educators

Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.

Creature Caverns Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Creature Caverns, a flexible, sandbox-style game that challenges students to analyze patterns in tables and graphs. Adaptable for grades 4-7, students create a…

Curse Reverse Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Curse Reverse, a game that builds algebraic expression and patterns skills.  Adaptable for grades 3-7, the game invites students to navigate imaginary sites,

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CCSS.ELA-Literacy.RI.1.3 Archives | BrainPOP Educators

Describe the connection between two individuals, events, ideas, or pieces of information in a text.

Lunar New Year Lesson Plan: Good Luck Wish or Riddle

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In this lesson plan, adaptable for grades 1-3, students explore BrainPOP Jr. resources to learn about the Lunar New Year–what it is and how different cultures around the world celebrate. Then, in the…

Classroom Activities for Teaching About Milliliters and Liters

Posted by jglassman on

The following activities, adaptable for grades K-3, reinforce learning about milliliters and liters. They are designed to complement the BrainPOP Jr. Milliliters and Liters topic page, which includes …

Determination Lesson Plan: Create a Postcard

Posted by jglassman on

In this lesson plan, students explore BrainPOP Jr. resources to learn about determination, perseverance, and grit.  Then they will use Make-a-Map or an offline concept map to brainstorm

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